SARPA 10 Metre Postal Fun Pistol League
SARPA 10 Metre Postal Fun Pistol League
Range: 10 metres � Power: less than 6 ft.lbs. � Calibre: .177 or .22
- Pistols used in this competition can be powered by:
- Single/multi-stroke pneumatic
- Pre-charged pneumatic
- Pistols may be recoiling or non-recoiling, but must be fitted with iron sights only.
- No optical, hologram, or laser sights are allowed.
- The power output of any pistol used in these competitions must not exceed 6 ft.lbs.
- In order to allow as many people as possible to shoot in the fun pistol league,
both .177 and .22 calibres are allowed.
- To be fair to all, both calibres will be scored using a .22 gauge.
- Only flat-nosed pellets (wad cutters) are allowed.
Cards shot with anything other than .177 flat-nosed pellets will be disqualified.
- The only targets that can be used will be either:
- NSRA AIR 4 pistol or AIR 3 rifle targets.
- BISLEY black and white 10 metre air pistol/rifle targets.
- (I bought my BISLEY targets from JSR).
- Shooters may wear specialist shooting equipment (jackets, trousers, shoes, etc) if they so wish.
- Specialist shooting glasses are also allowed.
- The shooting range is 10 metres.
- Shooters can shoot using either the one handed ISSF or two handed police pistol style.
- Shooters must be at least nine years of age.
- All junior shooters must be supervised at all times.
- An event marshal (selected by the club) must be present when a competitor is shooting their competition cards.
- The marshal's duties will include:
- Scoring/witnessing target cards,
- Ensuring all competition rules are adhered to.
- The competition will be shot over 10 rounds.
- Each round must be shot by the date specified in the paperwork.
- Shooters can shoot up to 3 rounds in advance.
- Only the best 8 rounds out of the possible 10 rounds will be used to calculate the overall score.
- In theory, competitors need only shoot a total of 8 rounds if they so wish.
- Each round will consist of 2 cards.
- The shooter will put 5 shots on each card.
- Both cards must be shot at the same shooting session.
- There must be no more than 5 shots on each card.
- Any cards that are found to have more than 5 shots will be disqualified and cannot be replaced.
- Any card with less than 5 shots will be accepted.
Once the cards have been shot, competitors and marshals will do the following on each target
- The competitor will put their name (print it), signature and the date in the correct places.
- The marshal will witness the card and may enter the estimated score on the back.
- Do not put a plug gauge in the shot holes � that�s the league scorer�s job.
Any card with plug-gauged holes will be deemed to have been tampered with and will be disqualified.
- The cards should be posted, unfolded, to reach the league scorer
not more than 7 days after the round's shoot date.
Cards reaching the league scorer after this deadline will be disqualified.
- Target cards should be secured in such a way that they are not secured firmly against any kind of backstop.
- Cards secured against a backstop are much more difficult to score correctly.
- If hanging freely, try clipping extra bulldog clips on the bottom of the card to steady it.
- Badly distorted shot holes may cause the card to be disqualified.
- Targets must be placed at a distance of 10 metres from the forward foot.
- The height of the target should be 1400mm � 10mm but:
to facilitate juniors or disabled shooters, the height of the target for the fun pistol league
can be set as low as 1000mm (for those who are 'vertically challenged').
- All able bodied shooters must take their shots from a free standing position.
- Disabled shooters who cannot achieve this posture may shoot from a seated position.
- A pellet hole on a target card must break the white line between each score band in order to claim the higher score.
- The league scorer�s decision will be final.
- There are no teams in the fun pistol league
- Depending on the numbers participating, trophies will be awarded in each league for
the top three highest scoring individuals.