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SARPA 10 Metre Postal Fun Pistol League

SARPA 10 Metre Postal Fun Pistol League

Range: 10 metres � Power: less than 6 ft.lbs. � Calibre: .177 or .22

Pistol/Target/Equipment

  • Pistols used in this competition can be powered by:
    • Spring
    • CO2
    • Single/multi-stroke pneumatic
    • Pre-charged pneumatic
  • Pistols may be recoiling or non-recoiling, but must be fitted with iron sights only.
    • No optical, hologram, or laser sights are allowed.
  • The power output of any pistol used in these competitions must not exceed 6 ft.lbs.
  • In order to allow as many people as possible to shoot in the fun pistol league, 
    both .177 and .22 calibres are allowed.
    • To be fair to all, both calibres will be scored using a .22 gauge.
  • Only flat-nosed pellets (wad cutters) are allowed. 
    Cards shot with anything other than .177 flat-nosed pellets will be disqualified.
  • The only targets that can be used will be either:
    • NSRA AIR 4 pistol or AIR 3 rifle targets.
    • BISLEY black and white 10 metre air pistol/rifle targets.
      • (I bought my BISLEY targets from JSR).
  • Shooters may wear specialist shooting equipment (jackets, trousers, shoes, etc) if they so wish.
    • Specialist shooting glasses are also allowed.

Competition Format

  • The shooting range is 10 metres.
  • Shooters can shoot using either the one handed ISSF or two handed police pistol style.
  • Shooters must be at least nine years of age.
    • All junior shooters must be supervised at all times.
  • An event marshal (selected by the club) must be present when a competitor is shooting their competition cards.
    • The marshal's duties will include:
      • Safety,
      • Scoring/witnessing target cards,
      • Ensuring all competition rules are adhered to.
  • The competition will be shot over 10 rounds.
    • Each round must be shot by the date specified in the paperwork.
    • Shooters can shoot up to 3 rounds in advance.
  • Only the best 8 rounds out of the possible 10 rounds will be used to calculate the overall score.
    • In theory, competitors need only shoot a total of 8 rounds if they so wish.
  • Each round will consist of 2 cards.
    • The shooter will put 5 shots on each card.
    • Both cards must be shot at the same shooting session.
  • There must be no more than 5 shots on each card.
    • Any cards that are found to have more than 5 shots will be disqualified and cannot be replaced.
    • Any card with less than 5 shots will be accepted.
Once the cards have been shot, competitors and marshals will do the following on each target.
  • The competitor will put their name (print it), signature and the date in the correct places.
  • The marshal will witness the card and may enter the estimated score on the back.
    • Do not put a plug gauge in the shot holes � that�s the league scorer�s job. 
      Any card with plug-gauged holes will be deemed to have been tampered with and will be disqualified.
  • The cards should be posted, unfolded, to reach the league scorer 
    not more than 7 days after the round's shoot date. 
    Cards reaching the league scorer after this deadline will be disqualified
    .

Competition Procedures

  • Target cards should be secured in such a way that they are not secured firmly against any kind of backstop.
    • Cards secured against a backstop are much more difficult to score correctly.
      • If hanging freely, try clipping extra bulldog clips on the bottom of the card to steady it.
      • Badly distorted shot holes may cause the card to be disqualified.
  • Targets must be placed at a distance of 10 metres from the forward foot.
    • The height of the target should be 1400mm � 10mm but: 
      to facilitate juniors or disabled shooters, the height of the target for the fun pistol league 
      can be set as low as 1000mm (for those who are 'vertically challenged').
  • All able bodied shooters must take their shots from a free standing position.
    • Disabled shooters who cannot achieve this posture may shoot from a seated position.
  • A pellet hole on a target card must break the white line between each score band in order to claim the higher score.
    • The league scorer�s decision will be final.
  • There are no teams in the fun pistol league
    • Depending on the numbers participating, trophies will be awarded in each league for 
      the top three highest scoring individuals.